Incidents have a blinking glow appearing around them very often (on the app, it is a double-blink every 5 seconds), the color of that glow depends on their rarity. Although incidents placed on roads cause a visual traffic-jam, they do not affect the road's ability to connect buildings to the Town Hall. They can occur anywhere on the city map: 3 of them appear on the shore, 3 on the water, 6 on your roads (both on single roads and two-lane streets, note that they will stop the traffic if you have animations on), and 15 in the wilderness. If not collected, each incident will disappear 24 hours after it's occurrence.įor now, there are 16 common, 9 uncommon and 2 rare incidents. Return – mainly in-game resources, including coins and supplies, but also medals, goods, forge points, boosts or even diamonds! Of course, rare incidents will contain better rewards than the common or uncommon ones. When you click on an incident, it will disappear and give you something in Also, events may be planned to appear on two-wide roads, no matter if the player has any or even is able to build any. If you encounter more of them, you probably missed some the day before. You may have up to 15, but no less than 10 incidents spawning during one day. Incidents do not appear from the very beginning - they'll start appearing on the next day (server time) after researching Cultivation.Įach login changes the place where existing incidents are placed. Incidents were released October 18th 2017. Incidents are planned at the first log-in of the day (server time) - so when you did not log in the day before, do not expect to find leftover incidents as only newly planned incidents will appear over the next 24 hours. Incidents are little things that happen in and around city, while you are online or offline. A special feature providing the player with small rewards for playing the game every day.
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